Fifty Fathoms of Adventure

Ghosts and Dingies
From Brigandy Bay to Baltimus

Characters in this Adventure
Edward Marlow played by Sean
Carnage was not it this adventure
Blix by Leo
Spider-Crab played by Gavin
Tuleo “Samson” played by Tommy

The Adventure

Edward decided he would help out the ghost so he changes heading without anyone else on the crew the wiser. They travel most of the night and it isn’t until after dawn, when the captain has to retire to sleep that the rest of the crew learn of their detour. Luckily none of the crew are to unhappy with the change in plans, after all, their cargo won’t spoil this time, so they continue to the location of Iago’s sunken ship.

They arrive at their destination without incident the ghost lets the players know that there is some abnormalities with this water and the surrounding, but that they should be ok for a little while if they allow him to touch them. He has the ability to grant a little protection for a short while after he has touched them so they will be able to survive underwater without the need to breathe. The crew reluctantly agrees, favoring finding the treasure and breathing over keeping rotten ghost hands off of them.

Once each of them is touched, they head cautiously in the direction of the sunken ship but only after having attached rope to Spider-Crab. The other end of the rope is held by Stewart and Senor Miguel. Their cautious decent pays off as they spy 2 sharks, one over twice the size of the other normal-sized man-eater (this was caused by the Uh-oh adventure cared).

The sharks must not have been paying close attention because they do not notice the swimmers as the party stealthily bypasses them. This allows the adventurers to make their way to the sunken vessel where they decide to separate. Edward and Blix make their way to where they believe the captains quarters are located while the crab and the savage head in through a giant hole in the side of the ship. No markings were visible on the outside of the ship to indicate its name or any other information about it.

The crab and the savage enter into the hold of the ship and quickly notice that their cargo was nothing worth looting because it was actually just bones of slaves that were still shackled to the ship walls. There was one peculiarity they noticed when looking at all the bones. This was that on the far side of the ship were the shackled bones of a man that looked to be significantly larger than any average man. Upon closer inspection of the large bones, the two couldn’t find any evidence that the bones were from a Grael or some supernatural creature, they just appeared to be from a very large person. Seeming to be at wit’s end, they leave the thirty bodies of slaves as they are and because any cannons or cannon balls were already rusted, decided to make their way to the Captain’s Cabin as well, the crab by going back out the hole while the savage head through ship.

Meanwhile, Blix and Edward have both made their way to the captain’s quarters and have easily located a tarred sea chest that appears to have been the captains. In this same room, there are also corpses of several crewmembers that lie about the floor, most of their flesh from their bodies devoured by numerous fish.
Edward notices the chest and immediately goes to pick its lock. He easily dispatches the lock, but he decides to leave the chest unopened and then attempts to leave. Edward and Blix notice as they get to the doorway with the chest that the bodies of the dead seem to awaken from their sleep.

Edward immediately stops at the sight of the dead rising but Blix continues outside. Seeing no reaction from the zombies, Edward decides to see if it is the chest, something inside the chest, or him that has caught the zombie’s attention. He decides to open the chest even though he is underwater, lifting the air-tight lid and allowing a torrent of water in. The pressure and sudden onset of the water shreds whatever parchment was kept inside of the chest spreading the confetti-like contents in a cloud around the Dutchman. Still inside the chest laid a little locket.

Edward scoops up the locket and seeing no other objects of value, tosses the chest back to the floor inside of the room and attempts to exit. Of course as luck has it, the zombies do seem to be focused upon the locket and are again ready to lunge for the keeper of the locket. Edward draws his scimitar and dispatches one of the four zombies. The others however are easily able to overpower and shake the captain. After having shaken their target, they are unable to deal any wounds as they continue claw and bite at the shaken target.

At this point some unexpected allies join the fight. Apparently having noticed the group, the two sharks have made their way to munch on the dead and rotting zombies. (This was caused by the adventure card “Here comes the cavalry”) The small man-eater is unable to bring its teeth down on the rotten flesh but gigantic man-eater has no such problems, swallowing a zombie whole. The sight of the sharks seemed to snap Edward out of his stupor and he then brings eternal rest to another of the living dead. The little shark, not to be left without a bite of the unloving flesh, takes a hefty bite out of a zombie.

At this point all but one of the zombies is dead and the last living zombie is located inside of the captain’s cabin with Edward standing in its doorway preventing anyone or anything else from easily attacking it. Due to this, the larger man-eater decides to try its teeth on living flesh, attacking the Doreen but is unable to make contact with the swift Blix.

The zombie that had a bite taken out of it seems to have had another spark of its un-life surface as it gets back to its feet. (Adventure card “Flesh wound” played to bring it back to its feet) Blix, hoping the newly standing meat-pile would keep the sharks attention decides to swim for it. His hope seems to be well placed at least for the moment as the sharks do not pay him any more attention, targeting instead the walking dead. The zombies continue their unsuccessful assault on Edward.

At this point, Samson and Spider-Crab have made their way to the fight as the final zombies are dispatched. Samson waits at the side, assessing the situation before doing anything while the crab rushes headlong into the fight, wrapping his claws, hands and any other appendages he can around the smaller of the sharks. The crab, then having gotten a solid grasp on the sea beast, gives a yank on the rope tied to him to signal he wanted to be pulled up. At this same time, Sean has also decided he should take his leave and swims after Blix, heading toward the ship.
At this point Samson thought he had assessed the situation enough and swims forth to meet the behemoth of a shark who had decided to swim after his captain. He is able to land a strong hit to the oversized man-eater managing to shake this beastly creature. Sean uses this distraction to once again attempt to leave the shark behind. Blix decides to enter the fight again and attacks the gigantic man-eater but is unable to land a decent blow.

The small man-eater is still grabbed by the crab and unable to break free. While being held, the shark has been reeled little by little toward the ship but the progress is slow going. Growing frustrated with the sharks continued struggles, the crab grips down in an attempt to crush the shark. Allowing no mercy (adventure card “No Mercy” used) the crab brings all of his strength to bear crushing the life from the smaller shark. It is at this same time that Edward reaches the ship and gives a mighty yank to the robe. An unbelievable pull skyrockets the crab, still clutching the now dead shark to the top of the water and onto the ship.

The large man-eater is finally able to gather itself and attempts to flee from this less than easy meal. This however was the wrong thing to do as he is shaken once more in its attempt and Samson follows the shaken shark up with a hit gutting it.

Once back on the ship, Edward is immediately beset by the ghost, demanding to know if they had found the locket and that it be given to him, making all sorts of shallow treats. Edward, annoyed by the ghost, contemplated lying and not giving back the locket because of the lies and misleading the ghost had done but decides that he might get rid of the nuisance quicker by giving back the locket. His thoughts appeared to be correct for as soon as he has given the locket to Captain Iago, the ghost thanks the Dutchman as he vanishes from sight.

As the ghost vanishes, Samson breaks the water’s surface and announces “Got the other one,” his first words. The others are slightly shocked but only mildly so, believing he finally figured out the language or else that he was just weird.

The final stretch to Brigandy Bay was short and thankfully uneventful. The cargo and two sharks were sold and a sum of 1000 pieces of eight was paid for the lot. Samson finally introduces himself as well as Tuleo, but the name doesn’t stick. He had waited too long to talk and the name didn’t fit him so Captain Edward announced he was still named Samson.

Samson, either not hearing or not caring about the name then expresses his interest in participating in underground fights. They spend one week resting and gathering information, of which Spider-Crab gains some useful information about such an endeavor (Adventure Card “Spill the Beans”) but ultimately decide they do not have enough capital to invest in such an endeavor at the time for it to be lucrative.

At the end of the week, as they party is finishing their stay, they then look into purchasing further cargo. They still planned on going to New Madrid but due to the length of the trip as well as the lack of profitable commodities, they decided. They still planned on going to New Madrid but due to the length of the trip as well as the lack of profitable commodities, they decided they would first take food to Baltimus, where they would then pick up lumber and continue on to New Madrid. They again look for the best price and even after finding it, they then talk the price down by 5%. Of course the seller had a reason to sell them below a common price and it sure wasn’t because it likes the looks of the party. You see, the food was already older and starting to rot. When purchased, the players had to check if food was already spoiled right of the bat. (Adventure Card “Get a Clue” was played) and the food was not spoiled.

Now having obtained cargo, and fortunately receiving it unspoiled, they party sets sail. They travel for just about four days, making good speed before anything of significance happens. On the fourth day, a dingy is spotted gently rolling on the ocean waves. The captain hoping there might be treasure or something inside but happy even if not for he now had a dingy, sends Blix to investigate.

Blix, after checking the man over, finally decides to bring the man aboard. The man is out of it, mostly unconscious or delirious from lack of food and water. He is given nourishment and before long he is screaming and yelling and cursing like a sailor, or pirate. He settles down some only when he sees the captain. It is learned that the man, James Low, had been attacked by pirates and due to his rash insults, was tossed in a the dingy with only two unloaded pistols, likely the man thinks to help drive him man faster. He has been in the sea for days on end and cannot make head nor tales of the location.

During his entire tale, he had been speaking in English, of which only the captain knew bits and pieces of. This made communication difficult but eventually the story was told. The man’s story indicated that he was new to this land and Edward did his best to have explained to him the new land he was in. James Low thanked the captain for his help and even paid to stay on the ship and be dropped at the next large port for a small sum, a proposition that fit perfectly since the captain was going to a large port. Low then retires below deck to rest and recover from all the shocks he has learned.

The excitement done for the day, the crew continues on their journey to Baltimus and a couple more days pass without incident before the crew now sees a band of pirates battling what appear to be either merchants or privateers in the distance. Edward, having no desire to pit his small vessel against such dangerous odds, skirts the battle and continues on his way without engaging or aiding.

A couple more days pass yet again before yet again another ship is sighted in the distance. Edward cares not what the ship may be for he is intent on his destination so does not try to engage. The other ship however has other plans and pursues. After almost a day, the ship is able to overtake Edward and his crew. It easy to determine that they are privateers and are checking the ships manifests and establishing if it has a super and is legal or not. Equais, who is currently acting as the super, validates the cargo and the crew is soon on its way once again.

No more ships are encountered on their trip to Baltimus but it cannot of course be without incident. As the crew is within sight of the port of Baltimus, they are set upon by creatures the size of seagulls but with ebony-sharp wings and needle-sharp beaks and talons ready to rip and feast upon the flesh of the crew. The swarm of Razor Wings, as the natives of Caribdus call them beset the ship in a massive swarm. The spider crab, quick to notice and act, takes a shot with his musket at the swarm with pinpoint accuracy (Adventure Card “Bulls-eye” was used") that disperses the swarm from one giant mass to two larger swarms. The swarms attack, shaking most of the crew and bringing the Spaniard, Miguel, bleeding and motionless to the ship’s deck.

The Spider-Crab then has another heroic moment as he rallies the crew (Adventure Card “Rally” was used) so he and the others could act and together are able to break the swarms into yet smaller and more manageable swarms. The swarms continue to try to feast on the crew but aren’t able to get past the tough shell of the crab and only manage to shake him from their onslaught. Blix and Samson do not fare so well and both have their blood and bodies feasted on by the flying monstrosities.

The crab continues showing how to take care of the swarms, completely wiping out and dispersing two of the four swarms. Following his example, Edward also brings his scimitar hacking and slashing, taking the wings off more of the foul beasts bringing yet another swarm to defeat and stunning yet another. In all of the madness with the Razor Wings, Samson get shaken, but then manages to unshaken himself and defeat the last of the swarms.

Having weathered the swarms, Blix is able to bandage and heal himself of his wound. Samson however is not as lucky and ends the battle with 3 wounds from the razor wings. The Spaniard is a little battered and bloody but is able to survive the damages to continue sailing with the crew.

The adventure ends with the party making it to their destination Baltimus

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Off the Island!
A journey to and from Kiera

Characters in this Adventure
Edward Marlow played by Sean
Carnage played by Noah
Blix by Leo
Spider-Crab played by Gavin
“Simon” played by Tommy

The Adventure

The fight has finished and not it is time for the party to try to lick their wounds and plan their next actions. Having the healer already down and out, Edward attempts to heal Carnage but fails. Blix is able to be healed a little but is still wounded some. With the dangers and difficulties the party has already encountered, the bodies of the fallen are left where they are and instead everyone gathers the supplies and cargo as quickly as possible.

While the group is gathering everything, Blix notices a something in a tree a long distance away. The dark multi-legged creature swings down landing easily on the ground. The dark outer appearance of the creature is easily confused for a spider considering it swung down from a tree. Not waiting to listen or assess the creature any, Blix hurls his harpoon at but due to his wounds, misses by a long shot. The creature continues to try to talk, even after the thrown harpoon missed. The creature is now easier to identify because it is out in the open and in the light and continues to try to talk to the group.

No more attacks are made at the creature and as people begin to speak with the creature, now dubbed by Edward as “Spider-Crab”, arguments ensue over what name is more appropriate for other individuals, specifically Blix. It is argued that the captains current name of “fish boy” is not appropriate because Mongrel, the Kehanan, is the more appropriate “fish man/boy” and that it is more appropriate to call him a something like a seal, otter, and even “duck” from the incapacitated Carnage, as well as other miscellaneous aquatic animal names. Edward mutters each of these under his breath to test them out before saying out loud that there is no way it can be any of those; it has to be fish-boy; presumably because none of the others sounded any good to him.

The whole crew, deciding that the “spider-crab” is no threat, but still keeping a careful eye upon him finish with packing up the loot and cargo (as much as they could carry that is) and take it directly to the skiff leaving behind the blood and death before anything else comes to investigate.

Sean takes the lead it directing the way to the skiff and though he is no native to the island, his instincts (or more likely luck) point him in the right direction, much to the surprise of Gavin.

Instructions are given for most of the crew, directed by Stewart to set up the skiff with riggings and finish taking the vines and growth from around it while Edward, Blix and Gavin make their way downstream and to the ruined Rebecca to grab the stuff left there.

On their way, the group notices a figure in the distance on the beach, just looking out at the wreckage. Blix immediately goes into hiding, likely both from his injuries and his desire to be lying in wait should they be set upon by anyone or thing. He does mention that he will help if they get into trouble. Sean and the crab both curious about the single figure and the status of the cargo go to investigate.

As they near, they see a burly fellow that does not meet their expectations of another Red Man, he instead looks like looks human, just very large, well more beefy, but he is undoubtedly human. He remains stoic at the approach of the crab and Dutchman, never saying a word nor going for his weapon, even as the other two keep theirs ready just in case.

Having seen no aggression come from the human, Edward attempts to speak with the individual, noting that the individual glances at the hasty attempt at hiding the gear and supplies on the beach.

“Hi, you lost? You lose your mummy?” Edward asks in the kind of way someone speaks to a child, even if this child happens to be bigger than the captain. As if to explain himself to the crab who had already indicated he thought Edward is kind of crazy, Edward adds “He’s in a diappy”.

Edward’s only response is the continuation of the stoic stare but the captain, unfazed by the blank stare to continues on asking a few more questions.

“Find my shinny cannon?” Edward asks pointing at the cannon that had been attempted to be covered with sand but was still clearly cannon.

The savage finally gives a response not solely based on staring at Edward, but still issues not words, he simply nods. Gavin, apparently not knowing what to say for how Edward is dealing with the situation, much less the complete craziness that they both are exhibiting simply issues a “blink, Blink” from his two bulging eyes as if to check that this wasn’t an illusion.

Edward continues. “Wanna pick it up? Wanna carry it?”

Again, the savage simply nods head to indicate his agreement and again, the crab just stands there, unable to comprehend how such an encounter could happen, yet seeing it first-hand and so once more his bulging eyes just issue the “blink, blink”.

Finally, in an attempt to bribe the savage, the captain pulls out some of the lizard meat. The Savage, as if he didn’t care or had already eaten, pays no attention to the meat.

Edward, not one to be worried when he doesn’t hear the voices of others, introduces with a gesture at the crab and himself as “spider-crab” and “captain”.

Finally both the crab, partly because he felt the situation was safer and partly because he felt maybe another individual would help him keep his sanity with such bizarre behavior, begins to flail wildly to Blix. The Doreen however is completely oblivious and doesn’t notice, so Edward, noticing the crabs, attempts to holler at Blix as well, but still the wounds seem to have dulled his normal senses and he still doesn’t notice.

Ignoring this Doreen’s lack of response, Edward and the crab, grab the gear and supplies to head back to the skiff while the newly friended Savage, who the captain decided to call “Samson”, pulls along the cannons.

The crew still diligently working on the skiff have been able to clear and set up the skiff most of the way by the time the characters return but by this time it is almost dark and so it is decided that resting till tomorrow shall be the best bet. A fire is made by Samson while the crew finishes preparing for dinner and night.

As they finally set watch and the sun finally closes, the crew is set upon by mosquitos. The swarm is so numerous and dense that the crew soon is strewn with bites and to escape, they all race to the stream to jump inside and escape the pests.

Mongrel is content without air so spends the whole night just sleeping at the bottom of the stream, while the rest have to do the best they can to half sleep, half float while staying in the water. Surprisingly enough, everyone but Blix is able to weather the night without incident. Poor Blix though, is fatigued by the endeavor.

In the morning, the slightly sleep deprived crew is able to pull boat into stream and with some amazing boatmanship from Edward the team easily makes their way to the mouth of the stream. At this point, the crab has no idea what to think of the captain. He at first believed he was an idiot but with his luck or skill he is starting to think that maybe he is some kind of savant.
The crew makes their way back to the wreckage where Mongrel and Blix spend 2 hours gathering cannon balls from the waters depths, gathering a total of 12 cannonballs.

Having gathered all they can and wishing to be free of this god-forsaken island, the ship takes to the sea heading to Kiera.

On the second day of their journey a ship is seen in the distance. Edward decides to make for it in hopes of help and aid. For most of the day they follow and attempt to catch-up to the ship. Finally as night was drawing close, they were able to catch up to the boat (a merchant ship). The ship was much larger and could easily outgun the small skiff but that didn’t make them any less weary of their pursuers. After much persuasion, the wounded band aboard the skiff was able to convince the merchant ship to send over their doctor to help with the wounded.

Up to this point, they many injuries that they hadn’t succeeded in healing themselves, so the aid of a doctor was much appreciated.

The doctor happened to be acquainted to Sean who instantly recognized him as “Bones” (Leonard). The doctor was able to stabilize the mage but was unable to heal him any better than that, so he still retained all of his wounds.

Being able to help no further, the ships part each, for their own destination.

They continue on for a few more days and due to the overcrowding of the ship, rations run low and poor Blix, with his wounded body, is fatigued once more from his malnourishment. The rest of the crew is able to bear with the minimal supplies for the short couple of days until they finally are able to make it to their destination.

Finally the party makes it to Kiera but even with their short trip, they still have do not have Lady Luck’s favor as only one of the three holds of (bananas) were able to survive the trip.
The crew separate to find a way to sell their goods and it is the savage who finds a man willing to buy goods from a less than reputable source (the crew lost the super) but the man has no love for this foreigner with no manners. In a bizarre twist of luck (use of adventure card: Turncoat) the savage is able to garner from this individual where to sell the bananas on the black market.
Gathered their fees for their cargo and at the same time being unable to accommodate the entire crew given the small size of the ship, the crew is paid their shares of the profit. Blix, being none-to-key about keeping Mongrel around is quick to make it known that he is not needed while the Twins, as well as the Englishman (John Smith) decide to take their leave. The only two NPCs to remain with the crew were the cowardly but effective Stewart (who it was now decided was an Atani), as well as the Spaniard.

The remaining members of crew stay for just over 2 weeks at town and didn’t suffer any problems during this time. The acting, Edward, secures his position by paying out of his own pocket to repair the skiff during their stay.

Also, during their stay, the crew talked amongst each other and tried and succeeded to remember (common knowledge rolls) the approximate prices of goods here in Kiera compared to the other cities. They don’t remember exact prices, just it tends to be more or less expensive, but sadly they cannot remember at all what the prices of supplies in Brigandy Bay are.

The group actively searches out sellers of goods and through their skills of streetwise and persuasion, they were able to find an amazing price at ten percent below the cost they thought was normal for Kiera. They were only able to afford cargo for two of their three holds, deciding to purchase one hold full of iron and one of gun powder to take to Brigandy Bay.

With the purchase of their cargo, they party heads out. Four uneventful days pass until finally on the 5^th^ day the crew notices a ship in the distance, they identify it as a merchant ship but being uninterested in it; they pass without either side attempting to encounter the other.
A couple more days pass until finally on the eighth day at sea, a wrecked ship is spotted. Blix decides to investigate so jumps over. There he finds still alive and clutched to the wreckage, another Scurillian named Equais. He, being greedy and out of earshot of others, tries to gain monetary value for rescuing the Scurillian but to little success. Even so, the crab-man is rescued and it is learned that Equais had been attacked by sharks. He also goes on to tell them that he used to be a super for the Spanish Guild but that is in his past because now he has been working on charting the water levels around Caribdus. He has noticed while doing this that the water had raised nearly six inches in just the last few months and that if his calculations are correct, then the world is still drowning. He guesses that within 3 years the Free Towns will disappear and within 10 years, all of the world will be underwater. He goes on to say that he doesn’t know how to stop it but if they had it in their hearts to try to stop it, his best guess would be to talk with Tressa the Red. She happens to be the last Arc mage and that she has taken to living in a place called the Teeth and he was lucky enough to have been there once. Of course, they shouldn’t go there without preparing and that would mean they should get a better ship than they currently have. Edward tells Equais he will think about it and they will talk later.

The remaining days at sea are uneventful until they are just a day away from Brigandy Bay.
It just turns night the day before they are likely to reach the town when a fog rolls in making it very difficult to travel. Most of the crew had retired for the evening and the only two still up are Edward and Stewart. The fog seems to carry with it a supernatural component because an involuntary shiver is sent down everybody’s necks, even those who are sleeping.

It is in this fog that a ghost comes forth and shows itself to Stewart. This scares living daylight out of Stewart too scared to scream or do anything as the ghost just points at him and says something to him.

Stewart rushes to tell Edward about this and tells him that there is a female ghost. The captain tries but is unable to get any beneficial information from scared crewman so decides to go investigate the matter for himself.

There he heads below deck to witness the ghost himself. As he heads there, he feels the hairs on his arms rise, whether because he was becoming a little scared or because there was a supernatural component he couldn’t tell. He also started to smell some faint whiffs of decay almost causing him to gag. As if with that smell he gained the distinct feeling of someone standing behind him and so he turns to see a ghastly figure riddled with rotting and torn flesh. Maggots were crawling both under and atop the skin and the gender was hard to determine due to its grotesque features (I actually read it wrong and said it was female when it was actually male, hence the gender confusion that is now part of the story). The figure moans, then croaking in broken English says “I need you. You must help me.”

Edward, not one to be taken as a coward, nor to miss a lucrative opportunity listened as the ghost continues on. He says his name is “Captain Iago Alfonso de Toledo” of the “Black Prince”. He also describes how 3 years ago he and his ship had terrible trouble and they all died of starvation and he threw himself overboard to drown. He has since then been unable to find peace as he needs the locket his wife gave him that went down with his ship. With the locket, he believes his restless days will end. He says he cannot get the locket himself but can lead them to it and that is less than a day’s journey from his current location and that the only thing he wants from the ship is the locket, they may have the cargo and whatever other valuables they find.

The Captain’s decision as well as more adventure is to come with the next post.

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The Adventures Begin
New Beginnings; A Few Ends
Characters in this Adventure

Edward Marlow played by Sean
Carnage played by Noah
Blix by Leo
Pol-ariss played by Gavin
Jean-Baptiste Delacroix played by Tommy

The Adventure

Captain Jonas Abraham was captain of the frigate Rebecca which ran into problems in a storm and had run the ship into a sandbar and ripped a hole into the bottom of the boat. To repair the damage, a group was comprised that included a Scurillian carpenter named Pol-ariss, the Dutch first mate Edward Marlow, a French fire mage bodyguard Jean-Baptiste Delacroix, and a couple of randomly assigned men that included the Kraken healer Carnage and a Doreen scout Blix. This group was sent to find provisions and suitable lumber to patch the boat. While the group does this, the rest of the crew would attempt to careen the ship so it could be fixed with the supplies gathered.

The small group surveyed the surrounding area and a couple of them even climbed some trees to locate suitable locations for provisions and wood. A stream was located with possible trees located inland along it that would be suitable for repairs and so the group set off in that direction.

The group easily made their way to the stream and traveled up the stream. Along the way a couple of the characters (Blix and Pol-ariss) noticed a skiff and had to investigate. Edward acts as if he had seen the skiff all along and quickly “leads” the group to the skiff to better investigate since it had become overgrown by vines making it difficult to tell how intact it was. The curious as ever Pol-ariss checked the crafts condition while Carnage, seemingly uninterested in the vessel but eager to do something, began chopping down a random tree that the first mate Marlow had picked out. The skiff looked functional but did have a hole in the deck and was without a sail or rigging.

In the midst of the noise caused by hacking away at the tree, Blix heard another sound and tells everyone to be quiet while slipping behind some vines to gain the element of surprise should the situation call. The others were not nearly as skilled and were instead taken by surprise as a creature standing nearly 7 feet tall and resembling a yellow velociraptor barrels its way toward the noise and what it likely thought was its upcoming meal. The large yellowback was quickly greeted by shots of muskets. The gun fire couldn’t seem to pierce the hide of the lizard. A blast of fire from Jean-Baptiste was then brought forth and was able to shake the creature as the group descends upon the beast. Blix, in his attempt to sneak through the bushes, made a large amount of noise and was the first to get close to the yellowback but Blix had unfortunately been the opposite of stealthy and instead had the beast ready to make him the its next meal. The claws of the beast were then reared at the Doreen but were unable to faze the Doreen and instead a quick end was brought to the beast. With such a large body Pol-ariss noticed a great opportunity in butchering the creature to secure more provisions. The beast was subsequently butchered and the tree that had been abandoned before it could be chopped down was finished.

The skiff and the freshly cut wood were left to be retrieved at a later time and then the group continued upstream. After a couple of hours the group was able to find the large group of wood that the carpenter believed would be suitable for repairing their ship and so went about procuring it. Finally the group had the lumber needed to repair the ship and devised a plan to get the lumber back as easily as possible. They attached rope lines to the wood floating down the stream and had Leo swim in the lead to direct. The group encountered no difficulties in their downstream journey to the mouth of the stream or their continued trek along the coast toward the ship and crew.

When the group finally got close to the boat, they realized something is wrong. The group couldn’t seem to see or hear any of their fellow crew and the smoke they saw on their approach and presumed were campfires, they realized was much larger than a small campfire would be. The fire was none-other than their ship, which they noted hadn’t been brought any closer to the shore, so was still almost 24 leagues away.

The first mate, Edward, as soon as he sees the fire, complained that the fire mage shouldn’t have started a fire. Jean-Baptiste, with just a quick glance, explained that the fire was poorly made and he would never have done such a horrible job. Of course even with the attempt at humor, the crew had not been idle and had rushed to the boat in an attempt to retrieve any supplies they could from the burning wreckage.

Blix and Carnage were the natural swimmers and so of course arrived first. Carnage climbed directly onto the burning ship, barely making it in time to remove the single sail that hadn’t yet gone up in flames. Blix was a little more cautious and attempted his typical stealth approach underwater. Once on the other side of the ship and scanned the water to locate any other ships and/or creatures but wasn’t able to locate any. Still cautious, he then climbed up and listened for any signs of life on the ship burning ship. He heard a thump but it was difficult to tell what and where it was from, so he waited a little longer to locate the cause. His patience pays off and he is able to make out labored or panicked breaths and after he followed them was able to find a single crew member that had gone into hiding. Blix immediately recognized him as Stewart and attempted to question him as to the who, what, and when. He was able to get out of him that it was the Red Men natives who had attacked. As soon as Stewart had seen them, he being young and not particularly brawny, hid himself. At about this point in his story, he started to finally look around and suddenly noticed that the ship was on fire, at which point he screamed and attempted to inform Blix of the obvious. Blix, realizing the obvious threat was the fire and that the Red Men were likely long gone, told Stewart too calm down and head to shore. Stewart, who was more than a little afraid, told him “No way, I’m staying here with you. I don’t want to be by myself!” Blix, who seemed to have used up all of his patience, told Stewart to calm down and once again to head to shore, Carnage was in the water and he could follow him. Not willing to waste more time, Blix then turned Stewart around and kicked him right off the edge of the ship and into the water.

While all of that was happening Edward Marlow, who had taken a little longer, headed directly to the captain’s quarters and attempted to find anything useful. He scanned searched but could find none of the captain’s loot or anything valuable except some of the maps that would be useful for navigation.

Pol-ariss headed straight for the hole in the ship and decided to enter there so he could wind up inside with what should have been the cargo and cannons. The interior was partially filled with water and all of the cargo had already been removed. There were still a few cannons, some cannonballs, and a few kegs of black-powder that remained. Having decided that the fire might render the cannons unusable, Pol-ariss then attempted to dislodge one and sent it through the hole. He the then grabbed a single keg of black powder and swam right back out the hole he had come in. It was at this time that Jean-Baptiste, who was a slower swimmer and who also, had climbed up the ship before he made his way below past the ever-growing fire, arrived. Jean-Baptiste then followed the same thought process as Pol-ariss and arrived at the same conclusion. He attempted and made an amazing feat of strength, shoving two cannons at once right out of the hole and down to the ocean bed. He then also grabbed a keg of black powder and attempted to swim out the whole instead of going back through the fire-filled boat with a keg of black powder. The swim was tiring and Jean-Baptiste was soon running out of air, especially with fighting a keg that kept trying to pull him up to the top of the sea next to a burning ship. As hard as he tried though, he could not get far enough away from the ship full of flames and instead had to release the keg. He attempted at this point to swim for safely and was able to escape from the blast a little but not far enough. The water cushioned the blow some, so that he is only knocked the Frenchman into the seafloor enough to cause 1 wound. After he regained his senses and before he lost all strength from holding his breath underwater, he heads back to shore.

Blix had, after dealing with Stewart, abandoned the ship and was swimming back to shore when he noticed the Scurillian Pol-ariss and the cannon on the ocean floor. Knowing that they would eventually need to be brought to shore, Blix had already started pulling one of the cannons away from the ship. He had a rough time pulling it along the bottom of the sea bed but had just barely pulled the cannon far enough away to keep from being caught inside the blast radius of the black powder keg.

Carnage, after having grabbed the sails had grabbed some rigging as well and both he and Edward gathered any other supplies they could find not yet in flames. They were just arriving at the beach where Pol-ariss and Stewart already were, when the explosion occurred. Seeing the injured Jean-Baptiste had appeared, and seeming to have forgotten about the Doreen, they gathered on the beach to decide what to do next.

Their first order of business was to heal Jean-Baptiste, the only one injured. Next they went about discussing which really ended up as an argument amongst themselves. The main topic was the battle of persuasion between Carnage and Edward over who should be the next captain. They planned to leave the others behind because they were most likely dead and even though Stewart believed they should go investigate to see if the captain and crew were alright (he seemed have some guilt over not having helped when the Red Men first attacked) but no one else seemed to be of the same opinion. The group was almost all set to repair and head off on the new skiff they had found Edward noticed/remembered they didn’t their loot and decided that they should go retrieve their loot.

Carnage, having dabbled in tracking, was able to determine the direction they came in, but not a whole lot more than that was determined so they took to the trees once more to learn of the Red Men’s approximate locations before setting out. Blix once again took the lead and in short time they were able to make their way to where they had seen some smoke and that was in the direction of the tracks. As they drew close, Blix heard some tribal chanting before and was able to stop the group before getting to close and alerting the savages to their presence. The group was able to make their way so they could see the savage’s ruined location. The stone ruins held a large pool of bubbling red liquid that the group believed might have been blood. At the far end of the pool were a couple of pillars placed on either side of a large statue that stood over 20 feet tall. The statue looked similar to a humanoid ape sitting cross-legged. Gathered around the outside of the pool were 8 similarly dressed savages all following the chant of a single savage. This lead savage seemed to be reciting the chant from memory and had a mystical air about him that resemble that of a witch-doctor or shaman. This shaman was standing between the statue of the monkape and the column on the left. Directly in front of him, next to the edge of the pool, was the captain. Also lined along that end of the pool were 5 other crew-men who were all bound and left kneeling at the edge of the pool unconscious.

The group went about devising a plan on the most effective strategy for tackling the situation or maybe even abandoning it and just heading back now. Before any of them could reach a consensus, Jean-Baptiste stepped out from the trees and into the open field to fire off three bolts in quick succession. This surprised not only the savages but also the players. The bolts all found their marks and were able to take the lives of two of the savages and the third shot, while not deadly, was enough to shake third savage. The group was left but just a few options, leave Jean-Baptiste to his fate or also attack the savages. They couldn’t leave the Frenchman or maybe the loot alone and decided they had no choice but to engage the savages. Guns were fired and characters advanced but in their surprise were unable to deliver deadly blows. In this confusion, the savages Shaman leader shoved the captain into the bubbling red pool of blood. This brought about immediate rumbling and hissing from the pool from which a towing creature looking remarkably similar to the statue emerged. The monkape stepped forward and grabbed a large rock off of the ground from the ruins around the pool which was then used as a club.

This brought uneasiness to the party but Carnage was sure that no matter what, he wanted to take down the shaman. To achieve this goal, he released a charged bolt at the Shaman, and was able to score a minor wound to the savage’s leader. The monkape, now having procured a weapon, made its way toward the closest opponent. The poor, unfortunate soul happened to be Jean-Baptiste, which nearly crumpled when he was delivered a devastating blow from the rock club that caused three wounds. The fight continued with Edward swarmed by a small group of savages that no matter how hard they tried, were unable to hit the experienced fighter. The remaining savages attempted to take out Pol-ariss and Carnage who were gathered together. The shaman, after he finally oriented himself after the he was devastated by the blast of water from Carnage then also attempted to return blast of dark energy to the water mage. The fight continued in this manner, with each side taking minor damage but neither gaining a distinct advantage. The characters were able to keep the monkape stunned after his first devastating attack and slowly whittled down the behemoth’s health until eventually the giant monkape, could stand the damaging attacks of Jean-Baptiste and Blix. Blix was finally brought the 20 foot tall abomination crashing to the ground and the group even delivered enough blows to the shaman that he was just barely on his feet hiding behind the stone pillar. It looked like the tides had swung in favor of the shipwrecked group, but oh how quickly the tides of battle can change. With a killing blow delivered, Edward, who had attempted to make his way past the warm of savages to the giant monkape now decided to double back and crush the severely injured Shaman leader. The already frustrated savages, unable to hit their original target, Edward, decide to head toward the squishier and already slightly damaged Carnage and Pol-ariss. The savages overwhelmed the two in numbers and quickly brought Carnage down. It didn’t then take long before the crab’s hard shell was dented and cracked and Pol-ariss was also brought savagely to the ground. Edward was quick to have moved within range of the Shaman and, using his blunderbuss, he easily blew the few brains out of the Shaman’s head.

Edward, as well as Blix and Jean-Baptiste were unable to make their way in time to help against the leftover savages before their friends were brought to their knees. This turned the tides again, as there once again became a distinct advantage of almost two-to-one in favor of the savages. With their numbers and the confidence having already brought down the crab and water mage, the savages once again used their numbers to assault severely injured Jean-Baptiste and the companion at his side, Blix. The Frenchman and the Doreen traded blows with the savages but the wounded Jean-Baptiste’s swordplay could not manage to keep the assault of savages at bay. A solid hit dropped Jean-Baptiste as Edward was finally able to come to the aid for the last of the savages. The fight looked bleak for the crew for they were still outnumbered, the two of them still having to face four savages.

At this point, the injured Blix and the still unscathed Edward both continue to trade blows with the Red Men in this heated death-match when much to all of the combatant’s surprise, a battle cry rang out and the normally cowardly Stewart made a courageous charge into the fray. Stewart brought his hastily acquired branch down on a savage, who he managed to knock the senses out of. Blix was then able to incapacitate the same savage and Edward was also able to bring home a killing blow, turning the tables yet again on the savages. At this point, the two remaining savages attempted to flee but were shaken by the heroes and unable to flee place any real distance. This left the savages to be easily dispatched and rounds made to see how serious the injuries to the fallen were.

It seems the wounds delivered to Jean-Baptiste and Pol-ariss were too much for their bodies to handle as their bodies lied lifeless on the cold ground. Carnage still had blood flowing through his veins but also had a significant amount of it coming out of a mangled left arm. The arm looked useless now, but at least the wound didn’t look to be permanent.

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