Fifty Fathoms of Adventure

A Sidequest:
Ian and Jomba Town

Characters in this Adventure
Edward Marlow played by Sean
Blix by Leo
Spider-Crab played by Gavin
Tuleo “Samson” played by Tommy

The Adventure

Having either killed or captured the Slavers, the crew now awaits the return of Blix to find out what to do with the 3 captured Slavers. It is not long before Blix returns with a band of eight Spaniards to investigate.

The Spaniards had learned a little of what transpired from Blix but now that they were there, they asked to speak with the captives. Edward explained to them that they had three captured men and had already attempted to talk with them. From their interrogation, they knew that one of the men was willing to confess if he was not sentenced to death. Another man was one the edge it seemed at being willing to talk, but the third guy was completely close mouthed.

After listening to the crew, the Spaniards then speak with each of the potential slavers alone. Not sure if they could trust the investigators, Spider-Crab, Blix and Edward attempt to listen through the doors but they are not able to hear anything of importance when listening. The Spaniards come out simply asking to see the next Slaver. Again, the same thing happens with the three listening to the crew through the door, but again no meaningful information was gleaned. It sounded like a normal interrogation but when the Spaniards communicated with each other, Blix could tell they were speaking in a different language.

Having finished their talks with the first two slavers, only one remained. Again, the same procedure but Blix found a great spot to listen and were able to hear almost everything that was said. It again sounded like a normal interrogation but the individual was not willing to cooperate at all. He even began using less than proper language while issuing insults to the investigators. The investigators, at least as far as Blix could tell, maintained a cordial enough attitude and tried repeatedly to have the slaver admit to his crime and he would be shown some leniency for his crimes. Still the uncouth man would not admit and even started taunting the Spaniards. The Spaniards paused to talk in their language that Blix couldn’t understand.

They discussed for only a matter of 20 or 30 seconds before there was a resounding “Bang” inside of the hold. At this point the Spaniards exited and said that they would like to have to have the crew and slaves come with them to the embassy and there they would receive the note for their reward and get everything squared away.

The Spanish Guild’s men also asked for the Spaniard crewman to accompany the group, so the ship was left with just the crabs and Stewart to guard while the rest went to the guild. There they too were separated and questioned about what had occurred. During these talks, the letter that was given to Edward was taken into custody as evidence. In the end a letter was written and sealed in wax to be given to the guild in New Madrid, Edward and the crew was not close enough to see the letter being written, so were unaware of what it actually said. They were told that New Madrid held the reserves for rewards about such endeavors but if they didn’t want to go there, they could wait and it could eventually be brought to them.

Edward informed them that he was more than happy to take the letter; after all, their next destination just happened to be in New Madrid. The Captain then asked if there was a reward as well in apprehending the man mentioned in the letter. To this the Spaniard at the desk responded that if they wished to do that, they would need a privateer’s license. He was told, it was frowned upon and could lead to problems if they didn’t fill out the proper paperwork and they might not get the reward or even worse, that they might instead be accused of crimes. He also gave the impression that for a bribe, he would write a letter of recommendation for just such a license.

Edward, catching the man’s hint, provides the man with 30 pieces of eight and the man makes a quick letter which he again seals with wax. Edward was a little more aware this time and made sure to look at what the man was writing. Of course the handwriting was not the best and it also was upside down, but he knew for sure he could make out the words recommend and discount in the letter. Content with this and figuring if he was willing to write a recommendation letter, then the other letter was likely in order as well.

With this the Crew departs and reconvenes aboard their ship where they discuss their next plan of action. The discuss the possibility of going to New Madrid first to receive their reward as well as their privateer’s license but ultimately decide that since their cargo is not perishable and time is of the essence if they wish to be sure to catch Ian O’Connell, they should head to Jomba Town. After all, Edward was sure that if they purchased the license before turning in the man, everything would be ok.

At sea, they traveled uneventfully for many days until after almost a week they noticed a pirate ship. The ship had set its eyes upon them and was in pursuit but the captain, not wishing to waste time or encounter a ship larger than his own, was able to easily outrun the pirates.

A couple of days more pass and then a very dreaded sight was beheld, another swarm of Razor Wings. The beasts were spotted at some distance this time by Blix who was in the crow’s nest. At their sight, he dives straight into the ocean after shouting their location. He didn’t want to be caught up high where he couldn’t move with a flying pack of razors.

Miguel and Stewart fire together at the swarm and one, or maybe both of their shots is able to deal enough damage to cause the creatures to separate into two separate. Edward attempts to follow suit, but his shot goes astray. Blix now starts climbing up the side of the boat again. On his way up he shouts “Shoot the cannon” hoping someone might be able to bring them down with a cannon shot. Spider-Crab, hearing this, runs to a cannon and shoots through another swarm to spread it even thinner.

The swarms now close in but are unable to reach the ship yet. The Captain uses his other gun to shoot and this time hit’s right where he wants, crashing the lead razor wing into the others breaking the swarms apart so that there are now effectively four small swarms closing in.
The razor wings finally close the distance and ready to feast on the party. They swarm Miguel, Equais, and Stewart initially with two swarms focusing on Equais but in the beginning none of the swarms are able to dig into their meal yet. Samson, who is close to the Miguel, charges over to help him with this but he is unable to accomplish anything meaningful. The swarming razors get their next chance to maim and feast, this time with some success. The acting super, Equais, is turned into supper for the Razor wings as their claws and teeth deliver such severe damage to the crab that it proves to be lethal.

Miguel continues to battle the small swarm of Razor Wings on him, beating dropping a few like flies and causing the rest to retreat. Stewart is not as lucky, the nicks and cuts taking their toll and cause the Atani to pause for a moment in pain and fear. The moment is soon passes, and Stewart is able to move again, but not enough to take any actions at the moment.

Samson now rushes over to confront the swarm on Stewart and through is swinging of his giant hammer is able to bat some of the razor wings down to the deck, stunning them temporarily and giving him and Stewart a moment to collect themselves. Blix also attempts to take out the group just shaken by Samson but while he kills a couple, there are still too many swarming to break up the swarm.

Miguel, confident from his last attack attempts to unleash his fury on another swarm but is unable to bring success. Stewart however, having had a moment to rest is able to take out the rest of the shaken swarm that had been on him.

One of the swarms, after apparently liking the taste of the first crab, now swarms Spider-Crab and attempts to feast on his flesh and shell. The swarm’s attacks are not nearly as effective and soon, the crab has the upper hand, having given them pause with his flurry of attacks from his pinchers and hands.

Stewart was the other unfortunate soul to have been attacked by the final swarm after it finished feasting on the Equals’ corpse. Being in the blood frenzy they were, they rip and tear at Stewart, dealing serious enough wounds to drop the frail crewman.

Blows continue to be exchanged, but no party is able to hit or if they do, they don’t land a decisive blow for a few more rounds. Finally though, Samson is able to use his hammer effectively as a flyswatter and bring splattering one swarm quickly followed by Spider-Crab crushing the remaining Razor wings in his vice-grip like pincers.

The wounds on Stewart were luckily only enough to cause him to have fainted the massive sight of all his blood on him. After a little time, he was able to recover from the sight and had soon returned to helping the crew. The dead Equais was left aboard ship for now because they needed proof that they had a super, saving his burial for another day.

Having survived the frenzy of razors, the party continues on an in just a couple of days are able to arrive at Jomba Town. The crew doesn’t want to waste time, so head straight to The Shackles, the larger of the two taverns in town. The crew isn’t subtle and asks directly if anyone is or knows how they could find Ian O’Connell. The patrons don’t seem to know or else aren’t willing to inform the crew and it seems they aren’t going to get anywhere until finally a man comes up to Blix and says he would like him to meet him outside in 5 minutes. He might have some information for him.

Blix does as the man bids and waited five minutes before heading outside to meet him. There the man doesn’t say too much, just tells Blix to follow him. This causes Blix some pause, unsure what to do and unable to gauge if the man is trustworthy, much less going to be useful. After a quick evaluation, he decides, this is the only lead he has and decides to be cautious but follow. The start walking, with the man, who still hasn’t given a name, leads, looking about suspiciously, apparently checking to see if anyone is near or following.

He starts to head to the edge of town but it isn’t long before Blix notices someone else is tailing them. He points this out to the man who says they should go hide behind some of the cottages they are near. Blix, instead of following the man’s lead, decides to turn around and confront his stalker. As he does, the man seems to chicken out and starts to run away, Blix follows and is easily able to catch him.

As soon as Blix has caught the man, he starts yelling, screaming, and just drawing attention; saying that Blix is trying to kidnap him. This gathers a bunch of people in no time and Blix can also make out what appears to be guards coming to investigate as well. Seeing this and having no wish to be apprehended by anyone again, Blix pushes the man into the group of spectators and then walks away before he can be questioned or apprehended.

He is able to see and meet up with the man again, who leads him to a cottage just outside of town. The cottage looks run down and none-too stable, just the sort of place you would expect shady transactions to occur. Here, the man questions Blix about if he had the cargo and the letter. Blix told him the cargo was on the ship, but that he did not have the letter, his captain did. The man told Blix to bring the letter in a couple of hours at sundown to this exact location.

With that Blix and the man depart and the Doreen then making his way toward the ship. It is on the way however that he is by the town’s guards and is stopped for questioning. He tells them that he and the crew were on their way to sell their cargo in New Madrid, having come from made their way from Deiking. The guards then ask to see the captain, which Blix then leads them to.

The crew gathers to talk to Blix and the guards at which time, the Doreen takes the chance to explain that they were had come from Deiking and were heading to New Madrid. The Captain looks confused by what Blix was saying but Samson, not normally one for words, seems to have become more comfortable with talking and takes this time to interject and persuade the guards and Edward that they had come from “Little China”, which people also call Deiking. Edward, finally grasping the situation, agrees and the guards tell them men they should leave by tomorrow at the latest, they don’t wish to have any more trouble from them. Telling the guards they have no plans to stay too long, the guards leave.

Finally having time, Blix then informs Captain Marlow of what had transpired at his meeting with the man from The Shackles. Edward, having read and remembered most of what was contained in the letter, then uses some scraps of parchment that Equais had laying around to forge the letter.

At sundown, with the forged letter in hand, Edward and his crew then make their way to the cottage. There had been discussion (mostly by Blix) to try to take along a cannon in a wagon but that was quickly vetoed by the rest of the crew because they would have a difficult time making a quick escape if that was required unless they wanted to ditch one of their two only cannons. Once at the cottage, the man that Blix had conversed with earlier in the day steps out.

Edward asks who he is, at which the man replies that he is Ian O’Connell. The letter was given and in return, the man gave a map and informed them that map would lead them to both their promised gold as well as the location that they were to drop off the cargo.

Having heard all that he needed to hear, Captain Edward then thanks the man and promptly pulls out his gun to escort Ian back to their boat. As the crew approaches the boat, it is noticed that a flash of light was seen farther up the coastline.

With little information to go on, Blix decides to dive into the water and swim to where he could see a group of two or three people on the coast with appears to be a lantern. It is likely that they were signaling someone or thing, so Blix decided to use his stealth for reconnaissance. While Blix is doing this, the rest of the crew decides to wait for their ship, currently with only Stewart and Miguel to make its way closer to shore. While waiting, Edward and Spider-Crab take this opportunity to use the crab’s ropes to tie up Ian. They also notice at this time, that the light seemed to be a signal to another ship, which is currently making its way toward their ship from farther out at sea.

Stewart takes short time in bring up the ship (he rolled some amazing boating rolls) and the crew is soon back aboard the ship, where they prepare the ship for battle. Blix, at the same time, had made his way over to the group and had been attempting to eavesdrop on their conversation. The group didn’t seem to be talking a lot but what they did talk about how they guy was missing and they wondered if he was going to be ok. After listening for a little bit, without gaining any more information, Blix decides to swim back and join the rest of the group.

Blix is able to join the ship before the battle began. Due to the ship’s positions, Captain Edward is able to keep the other ship from getting in position to fire their cannons, but he at the same time could also not get into position to fire the cannons. Instead Edward had been closing the distance to attempt a forced boarding. When close enough, Edward is able to pull off a splendid maneuver which soon has both ships side-by-side and ropes being released by Blix, as well as Edward to allow the men a chance to board the other ship.

The other ship was a little larger than their little skiff, being a sloop with two masts. Edward is quick to board the other ship and soon the rest of the crew followed. Of course, being the first to set foot on the other ship also mean that Edward was the first to be attacked and oh what an attack it was. Guns blazed and an amazing shot strong enough to drop an elephant (20 damage) was laid into Captain Marlow. The captain however has some amazing luck with him and with the reflexes of a god he dodges the bullet (Adventure Card “Out of the frying pan”). Unbeknownst to him however, that same bullet traveled past him to sever the ropes that were holding Ian captive. The enemy in the Crow’s Nest makes an unfortunate discovery that he hadn’t taken proper care of his pistol and it is now jammed (Adventure Card “Malfunction???”) and he has to make his way to the deck to participate in the fight.

While the rest of the crew was boarding the other ship, Stewart and Miguel stayed about the skiff to fire their pistols at the enemy. Their initial shots are unable to find a target and they are left to reload and attempt again.

Samson, having boarded the enemy sloop, sees his fated enemy the captain who left him for dead on Torath Ka and takes a huge swing which is way to reckless and easily dodged. Spider crab lines up a solid shot with his pistol, taking out one of the enemies. Blix, instead of boarding as the other crewmen had, had jumped overboard to swim underneath and come up to on the opposite side of the boat to attempt to surprise the Crew. His surprise was successful and he quickly closes the distance to surprise and shake one of the two men on Edward.
Spider-Crab shows how at home he is on ships and with the rigging and uses this opportunity to swing easily over to the other ship and like a spider right next to the enemy’s captain as well as two other enemy crewmen. The crab goes wild and lashes out with both his pinchers and hands, snapping ones neck and easily dropping the other as well.

It is at this moment that Ian makes his way to the top of the skiff and surprises Stewart by stabbing the unfortunate Atani with the dagger sending him dying to the skiff’s deck. He then looks to go after the last crewman on the ship, Miguel.

Things are starting to look bad for Edward and his crew. Stewart was just dropped and at the same time, the enemy captain has taken this opportunity to slash Samson mercilessly. The onslaught raises the damage on Samson up to three wounds and is just barely short of ending the savage’s life. More of the enemy’s men shoot and they are able to find join in the onslaught and shake Spider-Crab. Another man runs up to the now shaken crab and is able to deliver a sharp thrust that gets past the tough shell of the crab and brings a near death-blow to the crab (29 damage). The crab however finds his second wind (Adventure Card “Second Wind”) and loses both his wounds and his shaken status. With his renewed vigor, the crab dodges the scoundrels on him and swings his way over to the aid of the Spaniard.

Not wanting to kill the ringleader, the crab makes use of his multiple appendages and engages in a wrestling match with Ian. He is able to gain the upper hand and restrain the struggling Ian until Miguel takes the opportunity to knock him unconscious.

While all of this is happening, the luck turns back in favor of the adventurers after the inspiring feats performed by Spider-Crab. The enemy captain makes a pinpoint attack that would drop any normal man (enemy captain rolled a hit with a raise but then only dealt 4 damage – all 1’s on the roll). Edward and Blix are also able to bring enough cuts and bruises to two more enemy crewmen to shake them and before finally dropping them.

Samson suffers a dirty trick as the captain delivers a devastating kick to the crotch which drops the savage unconscious from all his pain to the deck. Taking this time, and seeing that the tides are not in his favor, the enemy captain takes this time to run and over the side of the ship into the water to make his escape.

Seeing the enemy captain swimming away, Blix jumps into the water in hot pursuit. Both appear to be skilled in the water and are making great speed. Blix however is a little faster and closes the distance to attack at the enemy captain. His dagger however, does not meet get past the tight defenses and instead another dirty trick is instead played on Blix. The enemy captain, in his swim had apparently speared a fish with his cutlass and uses it this time to slice open the intestines, shrouding the water and even hitting the Doreen to cause a distraction. This moment’s distraction was all the time the scoundrel needed to unleash a dreadful attack dealing two wounds to Blix. Unwilling to continue with what was now a definite disadvantage, Blix decided to disengage the enemy. The enemy Captain takes this opportunity to make his escape.

Aboard ships, the final enemy crewmen were being dealt with, Edward relinquishing the life of one unfortunate man and Spider-Crab, who with Miguel’s aid had finished dealing with Ian, now swings his way over to surprise and dispatch the remaining pirate.

It is at this point that the adventure was left until next time.

Looking For Trouble
To slave or not to slave

Characters in this Adventure
Edward Marlow played by Sean
Blix by Leo
Spider-Crab played by Gavin
Tuleo “Samson” played by Tommy

The Adventure

Captain Marlow and his crew have been able to make it to the largest port in all of the Free Towns, Baltimus. The Edward’s new life as captain has not been an easy one, he has already had many of his companions perish in these harsh lands, including the former captain which let the way for his position as the captain but luckily on his latest journey to the unofficial capital of Caribdus he has been able to keep his crew alive, even if they have been a little injured.

Blix has some bandages from cuts and bruises but has managed to keep those aches from affecting any of his other actions. Tuleo, or Samson as everyone knows and calls him, is not so lucky and is actually suffering many sever lacerations and even some broken bones. He is able to ignore almost all of the pain with his amazing nerves of steel but some of the pain still slips through to impede him. Everyone else is also a little worn and tired but not enough to impede their skills and judgment.

The party does not intend to stay long in Baltimus are quick to sell their cargo of food before it spoils. They then proceed as planned and purchase their fill of timber. Having accomplished their necessary goals and the day still being early the party decides to see if they can find any other means to make a quick piece or two before the day is out. To accomplish this, the Edward and Samson make their way to the Severed Head Tavern to inquire about any possible leads while Blix and Spider-Crab make their way to the less reputable Kelp Bed.

Blix and the crab talk to a few and even buy a few drinks but it is all of no use as they still come up dry on any possible jobs. The captain and savage however are a little luckier and encounter a band of three blackhearts that seem to have the need for a more discrete deliverer. After engaging in a great deal of banter and subtlety, the Captain is able to discern that the men are needing someone to deliver some perishable cargo that is likely slaves, although the exact cargo was never mentioned outright. The Captain, not above doing less than reputable things for money and in this case 10,000 pieces of eight, has to pause to contemplate if it is really worth it though. He informs the men that he is interested, but that he has to talk with his crew first and make preparations. The two parties leave with an arrangement to meet tomorrow afternoon to solidify the agreement.

Edward is quite worried about what to do for a while because on one hand, this is a lot of money that shouldn’t be that hard to obtain but on the flip-side, he also remembers learning that many places do not smile kindly on slavers and are actually likely to hang them when they are found and one of the most notorious places is his next destination. He continues with the battle of the pros and cons in his head until he suddenly “remembers” (he actually told by Spider-Crab) that there are also organizations that will pay for information on such people and organizations that are involved in slavery. It is then that Edward decides he must attempt to go through with this deal so that he can at least turn the slavers in for the reward and on top of that, maybe even make some more money upfront for the difficult cargo and trip.

After deciding this, he sets in motion his play, calling upon carpenters to modify the boat to fit passengers including fold-out beds. He arranges for it to be paid and supplied by one of the loads of timber. While he is doing this, he sends the stealthiest member of his crew, Blix, to do some reconnaissance on the difficulty and how lucrative turning in the slavers would be.

They learn that the slavers are priced at 100 pieces of eight apiece unless they are the leader or mastermind, at which point they will net 500 pieces of eight. This is all subject to change depending upon numerous factors including scope, difficulty, location, etc.

Captain Marlow and takes his typical adventuring crew, leaving Stewart and Miguel to watch over the ship, to meet with the three scallywags at their designated location at nightfall. It is decided before the party meets the three that Blix will wait in hiding and try to follow the other party after the meeting is over to make it easier to turn the culprits in for the reward.

The meeting goes by without incident and Edward and his crew learn that they are to sail to Jomba Town where they will meet the slaver’s contact, Ian O’Connell. They parties also agree to meet the very next night at a sea shack that has an accompanying dock outside of town. With the arrangements set, the parties go their separate ways with Blix attempting to tail the slavers.

With the cover of darkness, Blix has no trouble keeping hidden and following the gentlemen as they leave, but they do not go directly to their hideout or where the slaves are currently being kept. Instead they make their way back to the Severed Head. Seeing as how it is a tavern, Blix decides to follow them inside the establishment. As he enters, he is able to notice the men make their way upstairs, as they had last time. Afraid he might lose them, he also heads upstairs after them. The men seem to have been a little cautious because as Blix heads up the stairs himself, one of the three men was waiting and notices the Doreen heading up the stairs. Blix decides to practice his theater and attempts to act like he is drunk, stumbling and plopping himself right down on the stairs to sit and see if they come down.

In his act, however, he is unable to hear the three coming back down the stairs until they are almost right upon him. Apparently seeing through Blix’s act, one of the gentlemen grabs the Doreen’s arm and says “Hey buddy, you seem a little drunk. Let me help you to your room.”

Blix, not desiring to go upstairs with the man, responds by saying he’s not drunk and they should keep drinking, as he attempts to make his way to some open stools on the bar. At this point, the man who had been talking has taken out a pistol and placed it against the Doreen saying, that he would love to say and have a drink, but that it would have to be at the table right here.

In as much agreement as possible, with a gun pointed at you and outnumbered three-to-one, the small group sits down to have a drink. The gentlemen discuss with the Doreen why he might be following them. Eventually Blix says that he is part of Edward’s crew and he was sent to do a little reconnaissance on them. The men at this point aren’t sure if they should believe Blix or not but decide that if nothing else, he can make a nice slave as well and inform the Doreen that whether he likes it or not, he is coming with them. Not seeing a lot of other safe choices, Blix decides to comply with their wishes for now, being outnumbered and outgunned. This leads to Blix paying for a drink for all of them before then going upstairs.

Captain Marlow and the crew start to worry a little about the Doreen when he doesn’t come back, but there is little they can do, they do not know where he is and so can only hope he is safe as they wait till the designated meeting.

The group finds the location for the meeting easily and sets their ship on its docks, now with cargo holds equipped with fold-out bunk beds. While the bunk beds may not be the most comfortable, they are functional and better than nothing if Edward and his crew do actually end up taking passengers or the slaves.

The docks look old and worn, but sturdy enough along the edge of an alcove with the land surrounding it full of trees to obscure any unwanted eye. The shack, similarly looks old and worn if not a little more wobbly and decrepit. Along the coast, where the docks meet the island are holes where the earth has been eroded away from the seas continual tides. The docks extend in to the island by about 40 feet and then another almost 50 feet lies stood the wooden shack. On the west side of the shack are stacks of crates and barrels amassing to about the height of a typical human or masaquani.

The crew can easily see the three men he had been in contact with near the end of the docks. In addition to that, there are another three men in plain view near the doors of the shack but in addition to those, there are also 2 men hiding behind the crates a barrels, both with guns readied and an additional man on the east side of the building who also appears to be armed. Seeing this Edwards tells the man that there is no need for any shooting today, so would he please have his men stop aiming their guns at him. The man consents and the guns are lowered, but not put away.

Pleasantries are exchanged, at least as well as possible when conducting such shady business and eventually a letter is given Edward that his is to present once he makes it to Jomba Town. At this point, the slaves are brought out in a line, chained to each other as well as additional guards, bringing the total number of slavers up to twelve. At the end of the line of slaves is where the Doreen has been added to bring the number of chained slaves to 21. Seeing this, Edward and one of the cutthroats again have a conversation, a little heated about how the captain should find better men to employ and how he best not have that man employed when they next meet, as well as discussion about having any man of the captain crew following him or his men. The captain remains as level-headed as he has ever, apparently not wanting to start any fights at the moment, instead explaining his actions away by saying you can never be too careful in this line of work. He then asks to have Blix unshackled. The man says you can unshackle him yourself, and throws him the key.

At this point, the crew had hoped/planned that the Doreen might have been captured and so Edward had taken an additional dagger specifically for Blix to use. They also had plans to attack and hopefully capture some of the slavers after they safely had the Doreen. Because of this, Edwards waits until Blix was next to him and had been released before he then activates the surprise attack upon the slavers.

The Captains dagger is taken by Blix as Edward then in a quick motion draws and attacks with his scimitar. His speed and skill catch the slaver that they had been negotiating with and rather than just stunning him, Edward completely guts the man, dropping him and his intestines down to the docks. Blix is quick and hoping the men would bring more money alive than dead, attacks another, knocking the man out cold with the flat side of the dagger against the man’s temple. Samson, not as worried about taking any of the men alive, swing his big hammer down to pop the man’s head like a pimple, brains bursting forth.

After the surprise, the slavers get their act together and start firing shots at the crew. A solid shot hits Edward but being tough sailor he is; he ignores the pain (he made his soak roll). Other shots are fired about but no others are able to bring any real pain to the crew. The closer slavers, drew their cutlasses and to engage the crew. Attacks are made but most are parried, except for the Captain. The enemy had ganged up enough on him to get an attack through his expert dodges and parries to stun the captain. Spider-Crab, a little closer and worried about the already injured Samson rushes to his aid to subdue a slaver.

While this is going on, Stewart is below deck of their ship, ushering in the slaves, trying to get them out of harm’s way. Miguel is up in the crow’s next, firing shots at the slavers, but his distance, and novice training in shooting, keeps him from scoring any damaging shots. The rest of the fight continues with blows exchanged or dodged with no real results on any side until finally Edward is able to shake another one of the many slavers ganging up on him. The men who had just reloaded their pistols aim and fire again, hitting and dealing a wound to Edward. Spider crab, making use of his many appendages, takes a crack at one with his pinchers, shaking the individual while his hands line up and shoot another enough to bring pain enough to cause the man to pause. Leo is able to make contact with another slaver but being out of water, he seems to have forgotten the way to deal adequate damage with his attack which doesn’t even cause the man to pause.

Seeing the apparent lack of strength the Doreen possesses, as well as the chance to gang up on him, a slaver rushes at the Doreen, but unknowns to the slaver, Blix is an expert at striking first, impaling the dagger in the man’s throat to quickly dispatch him.

More of the slavers have reloaded at this point and release their shots but none are able to pierce the tough shell of the crab or else they are astray. One is so far astray it even manages to hit fellow slaver but apparently it lacked the proper black powder to actually penetrate the skin.

Blix, hoping to continue his carnage scores a very accurate attack that should have pierced a slaver’s heart but sadly it was so accurate, it instead hits the man’s necklace and couldn’t pierce, much less harm the man (he hit with a raise that dealt damage below the men’s toughness).

Having dispatched almost all of the slavers near the docks, Spider-Crab decides to make good use of his legs as he scales the crates and barrels to come crashing down one of the slavers that had continued to shoot from cover. The man was hit with such momentum that his head slammed into the ground, knocking him out cold. The crab, adrenalin pumping, is quick to act again closing in on the other slaver behind the crates and stunning him.

Samson still engaged with one, looks like he is going to be hit when the fool makes a huge blunder (Adventure Card “Not Today”) and instead of making an amazing stab, launches his scimitar past the savage and into the sea. Down to just three slavers, they know their odds are looking good and decide that fleeing for another day is better than dying by another’s hands.

The one near Samson took off, missing the swing of the hammer as he runs. Enraged, Samson chases after him and catches up to deliver another crushing blow to kill the slaver. The one engaged with Blix is not so lucky, as soon as he takes to leave, his caught by the Doreen’s dagger and killed. The final slaver, who had been shooting from the east side of the shack, takes off with no-one near him to be impeded by.

Blix and Spider-Crab take off in hot pursuit, being the closest ones. Blix is farther behind than the crab and is unable to make any gain on him. The crab however is quicker but a little reckless. He rushes into and right on through some more crates that were impeding his way as he then is able to level his pistol and kill the fleeing slaver.

The fight with the slavers over, Edward is able to bandage his wounds as the others gather the dead as well as the three they managed to knock unconscious. While they did this, Blix, who already knew where the New Madrid Embassy was, goes back there to make wait until they are open to inform them and get the reward for the slaver ring.

The slaver were separated and interrogated by Edward, Samson, and the crab together. They were able to get one of them to talk, saying he would admit everything if they promised he wouldn’t be hung. Another, looked like he was about to crack, but they couldn’t quite manage to, and the final one, was close-lipped and not willing to say a word.

The adventure closes here as the crew waits for Blix to bring the Spaniards or find out what they are supposed to do with the men.

Ghosts and Dingies
From Brigandy Bay to Baltimus

Characters in this Adventure
Edward Marlow played by Sean
Carnage was not it this adventure
Blix by Leo
Spider-Crab played by Gavin
Tuleo “Samson” played by Tommy

The Adventure

Edward decided he would help out the ghost so he changes heading without anyone else on the crew the wiser. They travel most of the night and it isn’t until after dawn, when the captain has to retire to sleep that the rest of the crew learn of their detour. Luckily none of the crew are to unhappy with the change in plans, after all, their cargo won’t spoil this time, so they continue to the location of Iago’s sunken ship.

They arrive at their destination without incident the ghost lets the players know that there is some abnormalities with this water and the surrounding, but that they should be ok for a little while if they allow him to touch them. He has the ability to grant a little protection for a short while after he has touched them so they will be able to survive underwater without the need to breathe. The crew reluctantly agrees, favoring finding the treasure and breathing over keeping rotten ghost hands off of them.

Once each of them is touched, they head cautiously in the direction of the sunken ship but only after having attached rope to Spider-Crab. The other end of the rope is held by Stewart and Senor Miguel. Their cautious decent pays off as they spy 2 sharks, one over twice the size of the other normal-sized man-eater (this was caused by the Uh-oh adventure cared).

The sharks must not have been paying close attention because they do not notice the swimmers as the party stealthily bypasses them. This allows the adventurers to make their way to the sunken vessel where they decide to separate. Edward and Blix make their way to where they believe the captains quarters are located while the crab and the savage head in through a giant hole in the side of the ship. No markings were visible on the outside of the ship to indicate its name or any other information about it.

The crab and the savage enter into the hold of the ship and quickly notice that their cargo was nothing worth looting because it was actually just bones of slaves that were still shackled to the ship walls. There was one peculiarity they noticed when looking at all the bones. This was that on the far side of the ship were the shackled bones of a man that looked to be significantly larger than any average man. Upon closer inspection of the large bones, the two couldn’t find any evidence that the bones were from a Grael or some supernatural creature, they just appeared to be from a very large person. Seeming to be at wit’s end, they leave the thirty bodies of slaves as they are and because any cannons or cannon balls were already rusted, decided to make their way to the Captain’s Cabin as well, the crab by going back out the hole while the savage head through ship.

Meanwhile, Blix and Edward have both made their way to the captain’s quarters and have easily located a tarred sea chest that appears to have been the captains. In this same room, there are also corpses of several crewmembers that lie about the floor, most of their flesh from their bodies devoured by numerous fish.
Edward notices the chest and immediately goes to pick its lock. He easily dispatches the lock, but he decides to leave the chest unopened and then attempts to leave. Edward and Blix notice as they get to the doorway with the chest that the bodies of the dead seem to awaken from their sleep.

Edward immediately stops at the sight of the dead rising but Blix continues outside. Seeing no reaction from the zombies, Edward decides to see if it is the chest, something inside the chest, or him that has caught the zombie’s attention. He decides to open the chest even though he is underwater, lifting the air-tight lid and allowing a torrent of water in. The pressure and sudden onset of the water shreds whatever parchment was kept inside of the chest spreading the confetti-like contents in a cloud around the Dutchman. Still inside the chest laid a little locket.

Edward scoops up the locket and seeing no other objects of value, tosses the chest back to the floor inside of the room and attempts to exit. Of course as luck has it, the zombies do seem to be focused upon the locket and are again ready to lunge for the keeper of the locket. Edward draws his scimitar and dispatches one of the four zombies. The others however are easily able to overpower and shake the captain. After having shaken their target, they are unable to deal any wounds as they continue claw and bite at the shaken target.

At this point some unexpected allies join the fight. Apparently having noticed the group, the two sharks have made their way to munch on the dead and rotting zombies. (This was caused by the adventure card “Here comes the cavalry”) The small man-eater is unable to bring its teeth down on the rotten flesh but gigantic man-eater has no such problems, swallowing a zombie whole. The sight of the sharks seemed to snap Edward out of his stupor and he then brings eternal rest to another of the living dead. The little shark, not to be left without a bite of the unloving flesh, takes a hefty bite out of a zombie.

At this point all but one of the zombies is dead and the last living zombie is located inside of the captain’s cabin with Edward standing in its doorway preventing anyone or anything else from easily attacking it. Due to this, the larger man-eater decides to try its teeth on living flesh, attacking the Doreen but is unable to make contact with the swift Blix.

The zombie that had a bite taken out of it seems to have had another spark of its un-life surface as it gets back to its feet. (Adventure card “Flesh wound” played to bring it back to its feet) Blix, hoping the newly standing meat-pile would keep the sharks attention decides to swim for it. His hope seems to be well placed at least for the moment as the sharks do not pay him any more attention, targeting instead the walking dead. The zombies continue their unsuccessful assault on Edward.

At this point, Samson and Spider-Crab have made their way to the fight as the final zombies are dispatched. Samson waits at the side, assessing the situation before doing anything while the crab rushes headlong into the fight, wrapping his claws, hands and any other appendages he can around the smaller of the sharks. The crab, then having gotten a solid grasp on the sea beast, gives a yank on the rope tied to him to signal he wanted to be pulled up. At this same time, Sean has also decided he should take his leave and swims after Blix, heading toward the ship.
At this point Samson thought he had assessed the situation enough and swims forth to meet the behemoth of a shark who had decided to swim after his captain. He is able to land a strong hit to the oversized man-eater managing to shake this beastly creature. Sean uses this distraction to once again attempt to leave the shark behind. Blix decides to enter the fight again and attacks the gigantic man-eater but is unable to land a decent blow.

The small man-eater is still grabbed by the crab and unable to break free. While being held, the shark has been reeled little by little toward the ship but the progress is slow going. Growing frustrated with the sharks continued struggles, the crab grips down in an attempt to crush the shark. Allowing no mercy (adventure card “No Mercy” used) the crab brings all of his strength to bear crushing the life from the smaller shark. It is at this same time that Edward reaches the ship and gives a mighty yank to the robe. An unbelievable pull skyrockets the crab, still clutching the now dead shark to the top of the water and onto the ship.

The large man-eater is finally able to gather itself and attempts to flee from this less than easy meal. This however was the wrong thing to do as he is shaken once more in its attempt and Samson follows the shaken shark up with a hit gutting it.

Once back on the ship, Edward is immediately beset by the ghost, demanding to know if they had found the locket and that it be given to him, making all sorts of shallow treats. Edward, annoyed by the ghost, contemplated lying and not giving back the locket because of the lies and misleading the ghost had done but decides that he might get rid of the nuisance quicker by giving back the locket. His thoughts appeared to be correct for as soon as he has given the locket to Captain Iago, the ghost thanks the Dutchman as he vanishes from sight.

As the ghost vanishes, Samson breaks the water’s surface and announces “Got the other one,” his first words. The others are slightly shocked but only mildly so, believing he finally figured out the language or else that he was just weird.

The final stretch to Brigandy Bay was short and thankfully uneventful. The cargo and two sharks were sold and a sum of 1000 pieces of eight was paid for the lot. Samson finally introduces himself as well as Tuleo, but the name doesn’t stick. He had waited too long to talk and the name didn’t fit him so Captain Edward announced he was still named Samson.

Samson, either not hearing or not caring about the name then expresses his interest in participating in underground fights. They spend one week resting and gathering information, of which Spider-Crab gains some useful information about such an endeavor (Adventure Card “Spill the Beans”) but ultimately decide they do not have enough capital to invest in such an endeavor at the time for it to be lucrative.

At the end of the week, as they party is finishing their stay, they then look into purchasing further cargo. They still planned on going to New Madrid but due to the length of the trip as well as the lack of profitable commodities, they decided. They still planned on going to New Madrid but due to the length of the trip as well as the lack of profitable commodities, they decided they would first take food to Baltimus, where they would then pick up lumber and continue on to New Madrid. They again look for the best price and even after finding it, they then talk the price down by 5%. Of course the seller had a reason to sell them below a common price and it sure wasn’t because it likes the looks of the party. You see, the food was already older and starting to rot. When purchased, the players had to check if food was already spoiled right of the bat. (Adventure Card “Get a Clue” was played) and the food was not spoiled.

Now having obtained cargo, and fortunately receiving it unspoiled, they party sets sail. They travel for just about four days, making good speed before anything of significance happens. On the fourth day, a dingy is spotted gently rolling on the ocean waves. The captain hoping there might be treasure or something inside but happy even if not for he now had a dingy, sends Blix to investigate.

Blix, after checking the man over, finally decides to bring the man aboard. The man is out of it, mostly unconscious or delirious from lack of food and water. He is given nourishment and before long he is screaming and yelling and cursing like a sailor, or pirate. He settles down some only when he sees the captain. It is learned that the man, James Low, had been attacked by pirates and due to his rash insults, was tossed in a the dingy with only two unloaded pistols, likely the man thinks to help drive him man faster. He has been in the sea for days on end and cannot make head nor tales of the location.

During his entire tale, he had been speaking in English, of which only the captain knew bits and pieces of. This made communication difficult but eventually the story was told. The man’s story indicated that he was new to this land and Edward did his best to have explained to him the new land he was in. James Low thanked the captain for his help and even paid to stay on the ship and be dropped at the next large port for a small sum, a proposition that fit perfectly since the captain was going to a large port. Low then retires below deck to rest and recover from all the shocks he has learned.

The excitement done for the day, the crew continues on their journey to Baltimus and a couple more days pass without incident before the crew now sees a band of pirates battling what appear to be either merchants or privateers in the distance. Edward, having no desire to pit his small vessel against such dangerous odds, skirts the battle and continues on his way without engaging or aiding.

A couple more days pass yet again before yet again another ship is sighted in the distance. Edward cares not what the ship may be for he is intent on his destination so does not try to engage. The other ship however has other plans and pursues. After almost a day, the ship is able to overtake Edward and his crew. It easy to determine that they are privateers and are checking the ships manifests and establishing if it has a super and is legal or not. Equais, who is currently acting as the super, validates the cargo and the crew is soon on its way once again.

No more ships are encountered on their trip to Baltimus but it cannot of course be without incident. As the crew is within sight of the port of Baltimus, they are set upon by creatures the size of seagulls but with ebony-sharp wings and needle-sharp beaks and talons ready to rip and feast upon the flesh of the crew. The swarm of Razor Wings, as the natives of Caribdus call them beset the ship in a massive swarm. The spider crab, quick to notice and act, takes a shot with his musket at the swarm with pinpoint accuracy (Adventure Card “Bulls-eye” was used") that disperses the swarm from one giant mass to two larger swarms. The swarms attack, shaking most of the crew and bringing the Spaniard, Miguel, bleeding and motionless to the ship’s deck.

The Spider-Crab then has another heroic moment as he rallies the crew (Adventure Card “Rally” was used) so he and the others could act and together are able to break the swarms into yet smaller and more manageable swarms. The swarms continue to try to feast on the crew but aren’t able to get past the tough shell of the crab and only manage to shake him from their onslaught. Blix and Samson do not fare so well and both have their blood and bodies feasted on by the flying monstrosities.

The crab continues showing how to take care of the swarms, completely wiping out and dispersing two of the four swarms. Following his example, Edward also brings his scimitar hacking and slashing, taking the wings off more of the foul beasts bringing yet another swarm to defeat and stunning yet another. In all of the madness with the Razor Wings, Samson get shaken, but then manages to unshaken himself and defeat the last of the swarms.

Having weathered the swarms, Blix is able to bandage and heal himself of his wound. Samson however is not as lucky and ends the battle with 3 wounds from the razor wings. The Spaniard is a little battered and bloody but is able to survive the damages to continue sailing with the crew.

The adventure ends with the party making it to their destination Baltimus

Off the Island!
A journey to and from Kiera

Characters in this Adventure
Edward Marlow played by Sean
Carnage played by Noah
Blix by Leo
Spider-Crab played by Gavin
“Simon” played by Tommy

The Adventure

The fight has finished and not it is time for the party to try to lick their wounds and plan their next actions. Having the healer already down and out, Edward attempts to heal Carnage but fails. Blix is able to be healed a little but is still wounded some. With the dangers and difficulties the party has already encountered, the bodies of the fallen are left where they are and instead everyone gathers the supplies and cargo as quickly as possible.

While the group is gathering everything, Blix notices a something in a tree a long distance away. The dark multi-legged creature swings down landing easily on the ground. The dark outer appearance of the creature is easily confused for a spider considering it swung down from a tree. Not waiting to listen or assess the creature any, Blix hurls his harpoon at but due to his wounds, misses by a long shot. The creature continues to try to talk, even after the thrown harpoon missed. The creature is now easier to identify because it is out in the open and in the light and continues to try to talk to the group.

No more attacks are made at the creature and as people begin to speak with the creature, now dubbed by Edward as “Spider-Crab”, arguments ensue over what name is more appropriate for other individuals, specifically Blix. It is argued that the captains current name of “fish boy” is not appropriate because Mongrel, the Kehanan, is the more appropriate “fish man/boy” and that it is more appropriate to call him a something like a seal, otter, and even “duck” from the incapacitated Carnage, as well as other miscellaneous aquatic animal names. Edward mutters each of these under his breath to test them out before saying out loud that there is no way it can be any of those; it has to be fish-boy; presumably because none of the others sounded any good to him.

The whole crew, deciding that the “spider-crab” is no threat, but still keeping a careful eye upon him finish with packing up the loot and cargo (as much as they could carry that is) and take it directly to the skiff leaving behind the blood and death before anything else comes to investigate.

Sean takes the lead it directing the way to the skiff and though he is no native to the island, his instincts (or more likely luck) point him in the right direction, much to the surprise of Gavin.

Instructions are given for most of the crew, directed by Stewart to set up the skiff with riggings and finish taking the vines and growth from around it while Edward, Blix and Gavin make their way downstream and to the ruined Rebecca to grab the stuff left there.

On their way, the group notices a figure in the distance on the beach, just looking out at the wreckage. Blix immediately goes into hiding, likely both from his injuries and his desire to be lying in wait should they be set upon by anyone or thing. He does mention that he will help if they get into trouble. Sean and the crab both curious about the single figure and the status of the cargo go to investigate.

As they near, they see a burly fellow that does not meet their expectations of another Red Man, he instead looks like looks human, just very large, well more beefy, but he is undoubtedly human. He remains stoic at the approach of the crab and Dutchman, never saying a word nor going for his weapon, even as the other two keep theirs ready just in case.

Having seen no aggression come from the human, Edward attempts to speak with the individual, noting that the individual glances at the hasty attempt at hiding the gear and supplies on the beach.

“Hi, you lost? You lose your mummy?” Edward asks in the kind of way someone speaks to a child, even if this child happens to be bigger than the captain. As if to explain himself to the crab who had already indicated he thought Edward is kind of crazy, Edward adds “He’s in a diappy”.

Edward’s only response is the continuation of the stoic stare but the captain, unfazed by the blank stare to continues on asking a few more questions.

“Find my shinny cannon?” Edward asks pointing at the cannon that had been attempted to be covered with sand but was still clearly cannon.

The savage finally gives a response not solely based on staring at Edward, but still issues not words, he simply nods. Gavin, apparently not knowing what to say for how Edward is dealing with the situation, much less the complete craziness that they both are exhibiting simply issues a “blink, Blink” from his two bulging eyes as if to check that this wasn’t an illusion.

Edward continues. “Wanna pick it up? Wanna carry it?”

Again, the savage simply nods head to indicate his agreement and again, the crab just stands there, unable to comprehend how such an encounter could happen, yet seeing it first-hand and so once more his bulging eyes just issue the “blink, blink”.

Finally, in an attempt to bribe the savage, the captain pulls out some of the lizard meat. The Savage, as if he didn’t care or had already eaten, pays no attention to the meat.

Edward, not one to be worried when he doesn’t hear the voices of others, introduces with a gesture at the crab and himself as “spider-crab” and “captain”.

Finally both the crab, partly because he felt the situation was safer and partly because he felt maybe another individual would help him keep his sanity with such bizarre behavior, begins to flail wildly to Blix. The Doreen however is completely oblivious and doesn’t notice, so Edward, noticing the crabs, attempts to holler at Blix as well, but still the wounds seem to have dulled his normal senses and he still doesn’t notice.

Ignoring this Doreen’s lack of response, Edward and the crab, grab the gear and supplies to head back to the skiff while the newly friended Savage, who the captain decided to call “Samson”, pulls along the cannons.

The crew still diligently working on the skiff have been able to clear and set up the skiff most of the way by the time the characters return but by this time it is almost dark and so it is decided that resting till tomorrow shall be the best bet. A fire is made by Samson while the crew finishes preparing for dinner and night.

As they finally set watch and the sun finally closes, the crew is set upon by mosquitos. The swarm is so numerous and dense that the crew soon is strewn with bites and to escape, they all race to the stream to jump inside and escape the pests.

Mongrel is content without air so spends the whole night just sleeping at the bottom of the stream, while the rest have to do the best they can to half sleep, half float while staying in the water. Surprisingly enough, everyone but Blix is able to weather the night without incident. Poor Blix though, is fatigued by the endeavor.

In the morning, the slightly sleep deprived crew is able to pull boat into stream and with some amazing boatmanship from Edward the team easily makes their way to the mouth of the stream. At this point, the crab has no idea what to think of the captain. He at first believed he was an idiot but with his luck or skill he is starting to think that maybe he is some kind of savant.
The crew makes their way back to the wreckage where Mongrel and Blix spend 2 hours gathering cannon balls from the waters depths, gathering a total of 12 cannonballs.

Having gathered all they can and wishing to be free of this god-forsaken island, the ship takes to the sea heading to Kiera.

On the second day of their journey a ship is seen in the distance. Edward decides to make for it in hopes of help and aid. For most of the day they follow and attempt to catch-up to the ship. Finally as night was drawing close, they were able to catch up to the boat (a merchant ship). The ship was much larger and could easily outgun the small skiff but that didn’t make them any less weary of their pursuers. After much persuasion, the wounded band aboard the skiff was able to convince the merchant ship to send over their doctor to help with the wounded.

Up to this point, they many injuries that they hadn’t succeeded in healing themselves, so the aid of a doctor was much appreciated.

The doctor happened to be acquainted to Sean who instantly recognized him as “Bones” (Leonard). The doctor was able to stabilize the mage but was unable to heal him any better than that, so he still retained all of his wounds.

Being able to help no further, the ships part each, for their own destination.

They continue on for a few more days and due to the overcrowding of the ship, rations run low and poor Blix, with his wounded body, is fatigued once more from his malnourishment. The rest of the crew is able to bear with the minimal supplies for the short couple of days until they finally are able to make it to their destination.

Finally the party makes it to Kiera but even with their short trip, they still have do not have Lady Luck’s favor as only one of the three holds of (bananas) were able to survive the trip.
The crew separate to find a way to sell their goods and it is the savage who finds a man willing to buy goods from a less than reputable source (the crew lost the super) but the man has no love for this foreigner with no manners. In a bizarre twist of luck (use of adventure card: Turncoat) the savage is able to garner from this individual where to sell the bananas on the black market.
Gathered their fees for their cargo and at the same time being unable to accommodate the entire crew given the small size of the ship, the crew is paid their shares of the profit. Blix, being none-to-key about keeping Mongrel around is quick to make it known that he is not needed while the Twins, as well as the Englishman (John Smith) decide to take their leave. The only two NPCs to remain with the crew were the cowardly but effective Stewart (who it was now decided was an Atani), as well as the Spaniard.

The remaining members of crew stay for just over 2 weeks at town and didn’t suffer any problems during this time. The acting, Edward, secures his position by paying out of his own pocket to repair the skiff during their stay.

Also, during their stay, the crew talked amongst each other and tried and succeeded to remember (common knowledge rolls) the approximate prices of goods here in Kiera compared to the other cities. They don’t remember exact prices, just it tends to be more or less expensive, but sadly they cannot remember at all what the prices of supplies in Brigandy Bay are.

The group actively searches out sellers of goods and through their skills of streetwise and persuasion, they were able to find an amazing price at ten percent below the cost they thought was normal for Kiera. They were only able to afford cargo for two of their three holds, deciding to purchase one hold full of iron and one of gun powder to take to Brigandy Bay.

With the purchase of their cargo, they party heads out. Four uneventful days pass until finally on the 5^th^ day the crew notices a ship in the distance, they identify it as a merchant ship but being uninterested in it; they pass without either side attempting to encounter the other.
A couple more days pass until finally on the eighth day at sea, a wrecked ship is spotted. Blix decides to investigate so jumps over. There he finds still alive and clutched to the wreckage, another Scurillian named Equais. He, being greedy and out of earshot of others, tries to gain monetary value for rescuing the Scurillian but to little success. Even so, the crab-man is rescued and it is learned that Equais had been attacked by sharks. He also goes on to tell them that he used to be a super for the Spanish Guild but that is in his past because now he has been working on charting the water levels around Caribdus. He has noticed while doing this that the water had raised nearly six inches in just the last few months and that if his calculations are correct, then the world is still drowning. He guesses that within 3 years the Free Towns will disappear and within 10 years, all of the world will be underwater. He goes on to say that he doesn’t know how to stop it but if they had it in their hearts to try to stop it, his best guess would be to talk with Tressa the Red. She happens to be the last Arc mage and that she has taken to living in a place called the Teeth and he was lucky enough to have been there once. Of course, they shouldn’t go there without preparing and that would mean they should get a better ship than they currently have. Edward tells Equais he will think about it and they will talk later.

The remaining days at sea are uneventful until they are just a day away from Brigandy Bay.
It just turns night the day before they are likely to reach the town when a fog rolls in making it very difficult to travel. Most of the crew had retired for the evening and the only two still up are Edward and Stewart. The fog seems to carry with it a supernatural component because an involuntary shiver is sent down everybody’s necks, even those who are sleeping.

It is in this fog that a ghost comes forth and shows itself to Stewart. This scares living daylight out of Stewart too scared to scream or do anything as the ghost just points at him and says something to him.

Stewart rushes to tell Edward about this and tells him that there is a female ghost. The captain tries but is unable to get any beneficial information from scared crewman so decides to go investigate the matter for himself.

There he heads below deck to witness the ghost himself. As he heads there, he feels the hairs on his arms rise, whether because he was becoming a little scared or because there was a supernatural component he couldn’t tell. He also started to smell some faint whiffs of decay almost causing him to gag. As if with that smell he gained the distinct feeling of someone standing behind him and so he turns to see a ghastly figure riddled with rotting and torn flesh. Maggots were crawling both under and atop the skin and the gender was hard to determine due to its grotesque features (I actually read it wrong and said it was female when it was actually male, hence the gender confusion that is now part of the story). The figure moans, then croaking in broken English says “I need you. You must help me.”

Edward, not one to be taken as a coward, nor to miss a lucrative opportunity listened as the ghost continues on. He says his name is “Captain Iago Alfonso de Toledo” of the “Black Prince”. He also describes how 3 years ago he and his ship had terrible trouble and they all died of starvation and he threw himself overboard to drown. He has since then been unable to find peace as he needs the locket his wife gave him that went down with his ship. With the locket, he believes his restless days will end. He says he cannot get the locket himself but can lead them to it and that is less than a day’s journey from his current location and that the only thing he wants from the ship is the locket, they may have the cargo and whatever other valuables they find.

The Captain’s decision as well as more adventure is to come with the next post.

The Adventures Begin
New Beginnings; A Few Ends
Characters in this Adventure

Edward Marlow played by Sean
Carnage played by Noah
Blix by Leo
Pol-ariss played by Gavin
Jean-Baptiste Delacroix played by Tommy

The Adventure

Captain Jonas Abraham was captain of the frigate Rebecca which ran into problems in a storm and had run the ship into a sandbar and ripped a hole into the bottom of the boat. To repair the damage, a group was comprised that included a Scurillian carpenter named Pol-ariss, the Dutch first mate Edward Marlow, a French fire mage bodyguard Jean-Baptiste Delacroix, and a couple of randomly assigned men that included the Kraken healer Carnage and a Doreen scout Blix. This group was sent to find provisions and suitable lumber to patch the boat. While the group does this, the rest of the crew would attempt to careen the ship so it could be fixed with the supplies gathered.

The small group surveyed the surrounding area and a couple of them even climbed some trees to locate suitable locations for provisions and wood. A stream was located with possible trees located inland along it that would be suitable for repairs and so the group set off in that direction.

The group easily made their way to the stream and traveled up the stream. Along the way a couple of the characters (Blix and Pol-ariss) noticed a skiff and had to investigate. Edward acts as if he had seen the skiff all along and quickly “leads” the group to the skiff to better investigate since it had become overgrown by vines making it difficult to tell how intact it was. The curious as ever Pol-ariss checked the crafts condition while Carnage, seemingly uninterested in the vessel but eager to do something, began chopping down a random tree that the first mate Marlow had picked out. The skiff looked functional but did have a hole in the deck and was without a sail or rigging.

In the midst of the noise caused by hacking away at the tree, Blix heard another sound and tells everyone to be quiet while slipping behind some vines to gain the element of surprise should the situation call. The others were not nearly as skilled and were instead taken by surprise as a creature standing nearly 7 feet tall and resembling a yellow velociraptor barrels its way toward the noise and what it likely thought was its upcoming meal. The large yellowback was quickly greeted by shots of muskets. The gun fire couldn’t seem to pierce the hide of the lizard. A blast of fire from Jean-Baptiste was then brought forth and was able to shake the creature as the group descends upon the beast. Blix, in his attempt to sneak through the bushes, made a large amount of noise and was the first to get close to the yellowback but Blix had unfortunately been the opposite of stealthy and instead had the beast ready to make him the its next meal. The claws of the beast were then reared at the Doreen but were unable to faze the Doreen and instead a quick end was brought to the beast. With such a large body Pol-ariss noticed a great opportunity in butchering the creature to secure more provisions. The beast was subsequently butchered and the tree that had been abandoned before it could be chopped down was finished.

The skiff and the freshly cut wood were left to be retrieved at a later time and then the group continued upstream. After a couple of hours the group was able to find the large group of wood that the carpenter believed would be suitable for repairing their ship and so went about procuring it. Finally the group had the lumber needed to repair the ship and devised a plan to get the lumber back as easily as possible. They attached rope lines to the wood floating down the stream and had Leo swim in the lead to direct. The group encountered no difficulties in their downstream journey to the mouth of the stream or their continued trek along the coast toward the ship and crew.

When the group finally got close to the boat, they realized something is wrong. The group couldn’t seem to see or hear any of their fellow crew and the smoke they saw on their approach and presumed were campfires, they realized was much larger than a small campfire would be. The fire was none-other than their ship, which they noted hadn’t been brought any closer to the shore, so was still almost 24 leagues away.

The first mate, Edward, as soon as he sees the fire, complained that the fire mage shouldn’t have started a fire. Jean-Baptiste, with just a quick glance, explained that the fire was poorly made and he would never have done such a horrible job. Of course even with the attempt at humor, the crew had not been idle and had rushed to the boat in an attempt to retrieve any supplies they could from the burning wreckage.

Blix and Carnage were the natural swimmers and so of course arrived first. Carnage climbed directly onto the burning ship, barely making it in time to remove the single sail that hadn’t yet gone up in flames. Blix was a little more cautious and attempted his typical stealth approach underwater. Once on the other side of the ship and scanned the water to locate any other ships and/or creatures but wasn’t able to locate any. Still cautious, he then climbed up and listened for any signs of life on the ship burning ship. He heard a thump but it was difficult to tell what and where it was from, so he waited a little longer to locate the cause. His patience pays off and he is able to make out labored or panicked breaths and after he followed them was able to find a single crew member that had gone into hiding. Blix immediately recognized him as Stewart and attempted to question him as to the who, what, and when. He was able to get out of him that it was the Red Men natives who had attacked. As soon as Stewart had seen them, he being young and not particularly brawny, hid himself. At about this point in his story, he started to finally look around and suddenly noticed that the ship was on fire, at which point he screamed and attempted to inform Blix of the obvious. Blix, realizing the obvious threat was the fire and that the Red Men were likely long gone, told Stewart too calm down and head to shore. Stewart, who was more than a little afraid, told him “No way, I’m staying here with you. I don’t want to be by myself!” Blix, who seemed to have used up all of his patience, told Stewart to calm down and once again to head to shore, Carnage was in the water and he could follow him. Not willing to waste more time, Blix then turned Stewart around and kicked him right off the edge of the ship and into the water.

While all of that was happening Edward Marlow, who had taken a little longer, headed directly to the captain’s quarters and attempted to find anything useful. He scanned searched but could find none of the captain’s loot or anything valuable except some of the maps that would be useful for navigation.

Pol-ariss headed straight for the hole in the ship and decided to enter there so he could wind up inside with what should have been the cargo and cannons. The interior was partially filled with water and all of the cargo had already been removed. There were still a few cannons, some cannonballs, and a few kegs of black-powder that remained. Having decided that the fire might render the cannons unusable, Pol-ariss then attempted to dislodge one and sent it through the hole. He the then grabbed a single keg of black powder and swam right back out the hole he had come in. It was at this time that Jean-Baptiste, who was a slower swimmer and who also, had climbed up the ship before he made his way below past the ever-growing fire, arrived. Jean-Baptiste then followed the same thought process as Pol-ariss and arrived at the same conclusion. He attempted and made an amazing feat of strength, shoving two cannons at once right out of the hole and down to the ocean bed. He then also grabbed a keg of black powder and attempted to swim out the whole instead of going back through the fire-filled boat with a keg of black powder. The swim was tiring and Jean-Baptiste was soon running out of air, especially with fighting a keg that kept trying to pull him up to the top of the sea next to a burning ship. As hard as he tried though, he could not get far enough away from the ship full of flames and instead had to release the keg. He attempted at this point to swim for safely and was able to escape from the blast a little but not far enough. The water cushioned the blow some, so that he is only knocked the Frenchman into the seafloor enough to cause 1 wound. After he regained his senses and before he lost all strength from holding his breath underwater, he heads back to shore.

Blix had, after dealing with Stewart, abandoned the ship and was swimming back to shore when he noticed the Scurillian Pol-ariss and the cannon on the ocean floor. Knowing that they would eventually need to be brought to shore, Blix had already started pulling one of the cannons away from the ship. He had a rough time pulling it along the bottom of the sea bed but had just barely pulled the cannon far enough away to keep from being caught inside the blast radius of the black powder keg.

Carnage, after having grabbed the sails had grabbed some rigging as well and both he and Edward gathered any other supplies they could find not yet in flames. They were just arriving at the beach where Pol-ariss and Stewart already were, when the explosion occurred. Seeing the injured Jean-Baptiste had appeared, and seeming to have forgotten about the Doreen, they gathered on the beach to decide what to do next.

Their first order of business was to heal Jean-Baptiste, the only one injured. Next they went about discussing which really ended up as an argument amongst themselves. The main topic was the battle of persuasion between Carnage and Edward over who should be the next captain. They planned to leave the others behind because they were most likely dead and even though Stewart believed they should go investigate to see if the captain and crew were alright (he seemed have some guilt over not having helped when the Red Men first attacked) but no one else seemed to be of the same opinion. The group was almost all set to repair and head off on the new skiff they had found Edward noticed/remembered they didn’t their loot and decided that they should go retrieve their loot.

Carnage, having dabbled in tracking, was able to determine the direction they came in, but not a whole lot more than that was determined so they took to the trees once more to learn of the Red Men’s approximate locations before setting out. Blix once again took the lead and in short time they were able to make their way to where they had seen some smoke and that was in the direction of the tracks. As they drew close, Blix heard some tribal chanting before and was able to stop the group before getting to close and alerting the savages to their presence. The group was able to make their way so they could see the savage’s ruined location. The stone ruins held a large pool of bubbling red liquid that the group believed might have been blood. At the far end of the pool were a couple of pillars placed on either side of a large statue that stood over 20 feet tall. The statue looked similar to a humanoid ape sitting cross-legged. Gathered around the outside of the pool were 8 similarly dressed savages all following the chant of a single savage. This lead savage seemed to be reciting the chant from memory and had a mystical air about him that resemble that of a witch-doctor or shaman. This shaman was standing between the statue of the monkape and the column on the left. Directly in front of him, next to the edge of the pool, was the captain. Also lined along that end of the pool were 5 other crew-men who were all bound and left kneeling at the edge of the pool unconscious.

The group went about devising a plan on the most effective strategy for tackling the situation or maybe even abandoning it and just heading back now. Before any of them could reach a consensus, Jean-Baptiste stepped out from the trees and into the open field to fire off three bolts in quick succession. This surprised not only the savages but also the players. The bolts all found their marks and were able to take the lives of two of the savages and the third shot, while not deadly, was enough to shake third savage. The group was left but just a few options, leave Jean-Baptiste to his fate or also attack the savages. They couldn’t leave the Frenchman or maybe the loot alone and decided they had no choice but to engage the savages. Guns were fired and characters advanced but in their surprise were unable to deliver deadly blows. In this confusion, the savages Shaman leader shoved the captain into the bubbling red pool of blood. This brought about immediate rumbling and hissing from the pool from which a towing creature looking remarkably similar to the statue emerged. The monkape stepped forward and grabbed a large rock off of the ground from the ruins around the pool which was then used as a club.

This brought uneasiness to the party but Carnage was sure that no matter what, he wanted to take down the shaman. To achieve this goal, he released a charged bolt at the Shaman, and was able to score a minor wound to the savage’s leader. The monkape, now having procured a weapon, made its way toward the closest opponent. The poor, unfortunate soul happened to be Jean-Baptiste, which nearly crumpled when he was delivered a devastating blow from the rock club that caused three wounds. The fight continued with Edward swarmed by a small group of savages that no matter how hard they tried, were unable to hit the experienced fighter. The remaining savages attempted to take out Pol-ariss and Carnage who were gathered together. The shaman, after he finally oriented himself after the he was devastated by the blast of water from Carnage then also attempted to return blast of dark energy to the water mage. The fight continued in this manner, with each side taking minor damage but neither gaining a distinct advantage. The characters were able to keep the monkape stunned after his first devastating attack and slowly whittled down the behemoth’s health until eventually the giant monkape, could stand the damaging attacks of Jean-Baptiste and Blix. Blix was finally brought the 20 foot tall abomination crashing to the ground and the group even delivered enough blows to the shaman that he was just barely on his feet hiding behind the stone pillar. It looked like the tides had swung in favor of the shipwrecked group, but oh how quickly the tides of battle can change. With a killing blow delivered, Edward, who had attempted to make his way past the warm of savages to the giant monkape now decided to double back and crush the severely injured Shaman leader. The already frustrated savages, unable to hit their original target, Edward, decide to head toward the squishier and already slightly damaged Carnage and Pol-ariss. The savages overwhelmed the two in numbers and quickly brought Carnage down. It didn’t then take long before the crab’s hard shell was dented and cracked and Pol-ariss was also brought savagely to the ground. Edward was quick to have moved within range of the Shaman and, using his blunderbuss, he easily blew the few brains out of the Shaman’s head.

Edward, as well as Blix and Jean-Baptiste were unable to make their way in time to help against the leftover savages before their friends were brought to their knees. This turned the tides again, as there once again became a distinct advantage of almost two-to-one in favor of the savages. With their numbers and the confidence having already brought down the crab and water mage, the savages once again used their numbers to assault severely injured Jean-Baptiste and the companion at his side, Blix. The Frenchman and the Doreen traded blows with the savages but the wounded Jean-Baptiste’s swordplay could not manage to keep the assault of savages at bay. A solid hit dropped Jean-Baptiste as Edward was finally able to come to the aid for the last of the savages. The fight looked bleak for the crew for they were still outnumbered, the two of them still having to face four savages.

At this point, the injured Blix and the still unscathed Edward both continue to trade blows with the Red Men in this heated death-match when much to all of the combatant’s surprise, a battle cry rang out and the normally cowardly Stewart made a courageous charge into the fray. Stewart brought his hastily acquired branch down on a savage, who he managed to knock the senses out of. Blix was then able to incapacitate the same savage and Edward was also able to bring home a killing blow, turning the tables yet again on the savages. At this point, the two remaining savages attempted to flee but were shaken by the heroes and unable to flee place any real distance. This left the savages to be easily dispatched and rounds made to see how serious the injuries to the fallen were.

It seems the wounds delivered to Jean-Baptiste and Pol-ariss were too much for their bodies to handle as their bodies lied lifeless on the cold ground. Carnage still had blood flowing through his veins but also had a significant amount of it coming out of a mangled left arm. The arm looked useless now, but at least the wound didn’t look to be permanent.


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